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AS3的一些优化计算方法

八月 13th, 2007 | 229 views | Posted by flashlizi in Flash CS3/AS3

今天在John Grden的Blog上看到一篇关于AS3优化计算的文章:Optimizations for AS3 calculations,觉得不错,把其中的一些方法记录下来。

1、用乘法来代替除法(当除数可转化为有限数的时候)。比如var n:Number = value *0.5;要比var n:Number = value / 2;快。但差别并不是很大。只有在需要大量计算情况下,比如3D引擎中差别才比较明显。

2、用位运算代替除2或乘2。比如10>>1要比10*2快,而10<<1要比10*2快。从测试来看位运算几乎比乘除快一倍,但是一般情况下,我们不能选择位运算,比如我们就不能用13>>1来代替13/2,尽管前者比后者运算速度更快,但2者的运算结果却不一样。所以还是要看具体情况。

3、用unit()或int()代替取整运算Math.floor()和Math.ceil()。比如var test:uint = uint(1.5);要比var test:Number = Math.floor(1.5);快;而var test:uint = uint(1.5)+1;要比var test:Number = Math.ceil(1.5);也快。如果是Math.floor(),还可以用位运算(>>0)来代替。比如var test:uint =1.5>>0,比unit()或int()更快。

4、用乘-1来代替Math.abs()方法。比如var nn:Number = -23;var test:Number= nn < 0 ? nn * -1 : nn;要比var nn:Number = -23;var test:Number = Math.abs(nn);快。

当然还有更多的优化计算的方法。一般来说,低级运算要比高级运算速度;内部方法比调用其他方法速度快。另外要注意的是,这些方法有的时候可能并一定适用。

附上测试代码:
[code]import flash.utils.getTimer;
var time:Number = getTimer();
function runDivisionTest():void {
time = getTimer();
for (var i:Number=0; i<10000000; i++) {
var test:Number = i/2;
}
trace("DivisionTest: ", (getTimer()-time));
}
function runMultTest():void {
time = getTimer();
for (var i:Number=0; i<10000000; i++) {
var test:Number = i*.5;
}
trace("MultTest: ", (getTimer()-time));
}
function runBitTest():void {
time = getTimer();
for (var i:int=0; i<10000000; i++) {
var test:int = i>> 1;
}
trace("BitTest: ", (getTimer()-time));
}
function runFloorTest():void {
time = getTimer();
for (var i:uint=0; i<10000000; i++) {
var n:Number = 1.5;
var test:Number = Math.floor(n);
}
trace("FloorTest: ", (getTimer()-time));
}
function runUintTest():void {
time = getTimer();
for (var i:uint=0; i<10000000; i++) {
var n:Number = 1.5;
var test:uint = uint(n);
}
trace("UintTest: ", (getTimer()-time));
}
function runCeilTest():void {
time = getTimer();
for (var i:uint=0; i<10000000; i++) {
var n:Number = 1.5;
var test:Number = Math.ceil(n);
}
trace("CeilTest: ", (getTimer()-time));
}
function runUintCeilTest():void {
time = getTimer();
for (var i:uint=0; i<10000000; i++) {
var n:Number = 1.5;
var test:uint = n == uint(n) ? n : uint(n)+1;
}
trace("UintCeilTest: ", (getTimer()-time));
}
function runABSTest():void {
time = getTimer();
for (var i:uint=0; i<10000000; i++) {
var n:Number = -1.5;
var test:Number = Math.abs(n);
}
trace("ABSTest: ", (getTimer()-time));
}
function runABSMultTest():void {
time = getTimer();
for (var i:uint=0; i<10000000; i++) {
var n:Number = -1.5;
var test:Number = n <0 ? n * -1 : n;
}
trace("ABSMultTest: ", (getTimer()-time));
}
runDivisionTest();
runMultTest();
runBitTest();
runFloorTest();
runUintTest();
runCeilTest();
runUintCeilTest();
runABSTest();
runABSMultTest();[/code]

One Response to “AS3的一些优化计算方法”

  1. gavin Says:

    thankx for the script!


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