The helper for playing audio.
The Bitmap class represents bitmap images which are display objects.
This class is the Button implementation in HTML5 Canvas.
Basic object of Casual Framework, provides some core functions.
The Color class provides methods for manipulating colors.
The DisplayObject class is the base class for all objects that can be placed on the canvas.
The DisplayObjectContainer class is an abstract base class for all objects that can contain child objects.
The EventBase class is used as the base class for the creation of Event objects, which are passed as parameters to event listeners when an event occurs.
The EventDispatcher class is the base class for all classes that dispatch events.
The Frame class represents a frame in a MovieClip.
The Graphics class contains a set of methods that you can use to create a vector shape.
The Matrix class represents a transformation matrix that determines how to map points from one coordinate space to another.
The MovieClip class inherits from Sprite, but unlike Sprite, a MovieClip object has frames.
The NameUtil utility class defines static methods for creating names for objects in CasualJS Framework.
The Point object represents a location in a two-dimensional coordinate system, where x represents the horizontal axis and y represents the vertical axis.
The Rectangle object is an area defined by its position.
The Shape class includes a graphics property, which lets you create shapes and graphics.
The Sprite class is a basic display list building block which can contain children.
The Stage represents the entire area of canvas where display contents are shown.
A StageEvent object is dispatched whenever enter frame event or mouse events occur on Stage.
The Text class provides basic methods to draw text onto Stage.